Neverlands Phoenix POL99 Live - Bugs

Please list any bugs you find here so we can work to make the shard the best it can be.

Re: Neverlands Phoenix POL99 Live - Bugs

Postby Foxtrot » Sun Feb 26, 2012 12:55 am

still able to open doors in new placed houses on pol99
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Re: Neverlands Phoenix POL99 Live - Bugs

Postby Foxtrot » Sun Feb 26, 2012 1:02 am

using "portal" to skara brae makes you game crash
boats are bugged (if you cancel you cant place it again, and you get no keys to it)
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Re: Neverlands Phoenix POL99 Live - Bugs

Postby Sivert » Sun Feb 26, 2012 1:14 am

heal and cure pots are bugged, drink from a stack and the whole stack is gone.
other pots u cant drink while having a weapon in ur arm
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Neverlands Phoenix POL99 Live - Bugs

Postby Dubnobass » Sun Feb 26, 2012 1:39 am

Trianing skills when the arrows in .skill menu is down or locked.
in my case Meditaion (without traing the skill),
and alchemist when i try to make pots,
Skill at 0,0 tried make Greater poisen the I skilled but didn't make the pot.
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Re: Neverlands Phoenix POL99 Live - Bugs

Postby raGE » Sun Feb 26, 2012 4:02 am

*- .skill and .level menus dont show properly. .level doesnt shows the cap and .skill shows no status of the skill (up/down/locked)
*- .friend is gone (so u will have no more friends ever.. forever alone)
*- ents for example rapes you so hard and nicely, dunno if they are supposed to be like that, or spawnpoint wasnt supposed to be where i found it
*- after dead stamina is 0 so the ents will keep raping you, and u wont be able to move
*- "Wrong" Dungeon didnt have a healer at it's entrance

I laughed so hard at Gran's login screen... u soab :P
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Re: Neverlands Phoenix POL99 Live - Bugs

Postby benny » Sun Feb 26, 2012 7:30 am

greater heal spell, only heal 29/28 with gm eval and 97 magery
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Re: Neverlands Phoenix POL99 Live - Bugs

Postby benny » Sun Feb 26, 2012 7:34 am

provocation seems to not work properly on many of the new monsters.
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Re: Neverlands Phoenix POL99 Live - Bugs

Postby mccomb » Sun Feb 26, 2012 9:26 am

ok resist and item id are fixed...gonna start through the rest of the list now

all container weights now fixed to 95 levels

potions are fixed, only use 1 out of a stack

doors are now fixed

greater heal set to proper amount on heals now

bankers are now fixed and can get your stuff out of bank from 95 files

lumberjacking now gives random amounts of logs based on skill

trees give more than 15 total logs

mass curse fixed

towns were are marking now and will be fully spawned soon

shipwrights and architects fixed and not selling deeds anymore

blacksmithy can use ingots on the floors or chests now
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Re: Neverlands Phoenix POL99 Live - Bugs

Postby Sivert » Sun Feb 26, 2012 10:56 am

Locked doors, doesnt work.
If you stand it front of them it will say the door is locked, move one tile to the side and it will say you opened the door from the inside :P
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Re: Neverlands Phoenix POL99 Live - Bugs

Postby Sivert » Sun Feb 26, 2012 11:02 am

While ljing, with 100% you only get max one log each time.
you get 15 logs, per tree
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