Mr Merch wrote:here's some ideas:
1. have a message when you eat magic food so we know we ate them like: you eat the magical fruit, filling your hunger for a week!
Ok a simple message, something important to put on top of the list? Nah, just a quality of life thing.
Mr Merch wrote:2. get rid of age caps so everyone can have 1200/300 skill & stat caps making it even across all character templates.
The change about this is that it is already made accountage, it used to be all playerage, remember? Maybe lower the age requirement, but not give them all of the skill and stat cap from the beginning. You can compare this to progression of WoW or Aion, where levels and skills get raised on how much time you've spent, not from the beginning. A progression system in the game that Ultima Online is lacking.
Mr Merch wrote:3. stop doing daily moonlights..
They already stopped doing this.
Mr Merch wrote:4. stop hiring more staff with the current player base.
But more staff means more changes that can be done, suggesting to change mount spawns each month or 2? Dedicate a staffmember to do so.And to go any further than this, host an event with hints & tips on how to find these. And post these on website/forum.
Mr Merch wrote:5. upgrade pol.
Highly doubt this will happen. It has been tried before but too many people didn't like it and that's the main reason it will not go through.
Mr Merch wrote:6. why isnt theres more updates on the website? it looks dead. fix it.
If there's no update there's no update. New staff, sure someone might've forgotten to post these. I'm also missing some quests in the library but I'll have to know more information about those because I don't know if chad wants to continue with the keys quest and I don't know alot about the ruined quest either, if only the person who made this ruined quest had written down on how it works somewhere I could copy/paste that stuff.
Mr Merch wrote:7. change daily rewards from shitty items and put Kudoz points in, like log in a get 1 kudoz per daily log in. its something worth logging in for.
I had suggested this before in staff forum, a whole new revamp of the kudoz and items collected from it. Here's the full suggestion:
1. ForewordI believe the .mykudoz command was added to have helpful players get rewarded by reporting bugs and helping staff testing their new stuff.
However, I've seen a lot of people with Endless Bags of Gold and Neon Hair Dye's from when Sendogg took the shard over.
I believe and heard they (the staff) gave out kudoz in basically every event they did. But there's none given out now anymore which makes it unfair (imo) to other players unable to get these items anymore.
I want to change this. With the following suggestions:
2. Suggestions ((These are my suggestions, if you don't like the numbers or something it can be changed))
- Improve the item list into tiers, where as the first one is easy to get with easy and simple rewards, to the last one being the most expensive and gamechanging rewards
- Give out kudoz more often during events
- Item/Gold sink for kudoz
- Kudoz to the person who last hit a boss in a dungeon
2.1 Improve the item list into tiersWhere as the first one is easy to get with easy and simple rewards, to the last one being the most expensive and gamechanging rewards
- Tier 1 - 10 kudoz - Lvl 1 rares*
- Tier 2 - 20 kudoz - Lvl 2 rares*
- Tier 3 - 35 kudoz - Lvl 3 rares*
- Tier 4 - 50 kudoz - Lvl 4 rares*
- TIer 5 - 75 kudoz - Lvl 5 rares*
- Tier 6 - 85 kudoz - Decoration (bear rug, water barrel, boxed flowers etc, (I believe the chamber from keys also have a chance to drop these))
- Tier 7 - 100 kudoz - Neon hair dye, endless sack of gold, bless scroll, remove all kill counts thing, random colored blessed spellbook (ruined quest)
- Tier 8 - 150 kudoz - Dwarf bow
*The rares could be randomly picked and not a sure pick domino tile2.2 Give out kudoz more often during eventsGive out 1 to each person who enters the tournament flame for showing up. 5 more to the 1st, 3 more to 2nd and 1 more to third in event. Now you don't even need to give out a coloured monster trophy to winner either.
2.3 Item/Gold sink for kudozThis will reward the player for handing in their hoarded items. A system where players can turn in their gold or rares they don't use or hardly sell...
- Turning in rares give you half the kudoz the kudoz list sell them for (example lvl 1 rare gives the person 5 kudoz after turning it in)
- 100k cash is 1 kudo.
2.4 Kudoz to the person who last hit a boss in a dungeonDepending on the difficulty of the dungeon (which I suggested in
this post), the amount of kudoz could be given to the person who last hit it.
- Easiest = 1
- Easy = 2
- Medium = 3
- Hard = 4
- Hardest = 5
3.0 Pros and consNow let's talk about the pros and cons of this.
Pros:- 2.1 More options means there is something in the list people want, meaning more will use it.
- 2.2 During the time of Sendogg, people had more chance to get something off the kudoz list, but it is nearly impossible to get a Hair dye now for example.
- 2.3 The turning in system to get kudoz is a great item sink. I know I've a bag full of shrooms I don't like but I still keep somehow because it is a rare from treasure hunting. Other people have hundreds of 1 million checks (obviously since the shard has been up for years and no wipe was done).
- 2.4 Gives PvMers some encouragement to do the dungeons as well as just simply giving the PvMers chance to get that dwarf bow they wanted, or that nice decoration.
Cons:- 2.1 The prices for rares might start to fluctuate because of this. A random lvl 1 rare for 10 kudoz might give the person a Domino Tile which is around 3m nowadays compared to the useless Shroom no one buys. The dwarf bow can be gotten for quite a lot, but is still accessable now to people who don't go through the Shame dungeon to farm for it.
- 2.4 PvMers getting a chance to get that Dwarf bow which they want without going to Shame to hunt for it. It is either a pro or a con the way you look at it. I want people to have a chance to get what they want. Some of you might not think that way.
4.0 ConclusionAs I can not figure out any more cons than there are pros, I would say go for it. This is one great way for an item/money sink. 200 kudoz * 100k cash = 20m for a dwarf bow. Or item count will be lower because of the useless rare inside that bag from lvl 1's will be handed over for half the kudoz the system would sell them for... Only to use 2 useless rares to get a shot for that Domino rare!
I could've missed something what I did not think about or that numbers are wrong and should be tweaked. But as a player I believe this, what I've written down here over the last week, is true to every player and they would want this to happen as well. People probably don't even know that .mykudoz exists!
So, discussion is open.
Mr Merch wrote:8. fix all this stuff that needs fixing.
Examples please.
Mr Merch wrote:9. stop putting new stuff in that doesnt work.
Examples please.
Mr Merch wrote:10. Skywalker for president!
Nah eat a dick.