Page 2 of 2

Re: List the 5 things you want the most on Neverlands Phoeni

PostPosted: Mon Jul 17, 2017 11:48 pm
by hobbs
Hello NLP
1 - I loved that you guys improved fishing so it has more rewards now (with fishing net), but making SOS bottles is a BIG NO NO NO, it needs some improvement 1 year ago there was succubus and champion etc and made it worth it, but now it's just too boring for the reward. (Please don't bring succubus back in).
1.1 - Also when you are fishing with the fishing net you get this message spammed "you find a message in a bottle" what is that message for? You don't get anything out of that.
2 - Automatic events that’s a must have!! Make it so when the server peaks at X number of players it start an event in half an hour or so (ex: egg hunt, moonlight, monster bash, etc...).
3 - Get party system working and make dungeons for groups only. Also get at least 1 dungeon where you can only enter alone.
4 - Also I think that would be very cool if everything that we don't use/need just gets erased from the monster loot. Every loot is full of trash.
5 - auction house?
6 - casino with a slot machine that could drop a super mega RARE so rich people can burn money there.

now things people said that i support most

1 rechange dungeons and back using more of the original monsters instead of the new ones.
2 Precast shouldn't last forever but like 5s,
3 We need more skills synergies
and the item wipe is always an option for me.

Thank's for caring enought to hear what we have to say. Good luck

Re: List the 5 things you want the most on Neverlands Phoeni

PostPosted: Tue Jul 18, 2017 2:04 pm
by Skeeno2017
The only thing I would like to see is staff intervene with the market as it non existent especially when it comes to pms/weapons.

Could staff create a NPC that sells platemail/weapons up to a decent ore, not cheap but not excessive either so that new players are able to PvM or PVP as there is no market for it so unless any new players join who have a friend who has already gm'd every crafting skill they are screwed. Don't say you should go train a character and get them yourself as that's just a negative attitude and if you really want new players to come and stay then you have got to make it possible to actually play and not spend a lifetime training merchants before you can have a warrior/mage and actually enjoy the game.

Once player base increases/market starts functioning then remove this npc, might even nudge current players with the skills to craft items for players to buy.

Re: List the 5 things you want the most on Neverlands Phoeni

PostPosted: Tue Jul 18, 2017 2:30 pm
by Eliran
Skeeno2017 wrote:The only thing I would like to see is staff intervene with the market as it non existent especially when it comes to pms/weapons.
Could staff create a NPC that sells platemail/weapons up to a decent ore, not cheap but not excessive either so that new players are able to PvM or PVP as there is no market for it so unless any new players join who have a friend who has already gm'd every crafting skill they are screwed. Don't say you should go train a character and get them yourself as that's just a negative attitude and if you really want new players to come and stay then you have got to make it possible to actually play and not spend a lifetime training merchants before you can have a warrior/mage and actually enjoy the game.
Once player base increases/market starts functioning then remove this npc, might even nudge current players with the skills to craft items for players to buy.


as I mentioned before in my post about the "dead" market issue, one of the major result is there are simply none to sell ANY kind of platemail armors from the low ores to the high ones.
so yes something has to be done, im totally against your idea of any setup of merchants from the staff side ' now ill bring my thoughts :

times changes, we now allowed to macro afk all skills a part from the resource gathering skills, in a result all skills are very easy to train while you simply afk them. now we look on the crafting skills and especially look on Blacksmithy skill, the skill is hard to train and requires great amount of ore you will have to gather by urself nowdays since nobody is selling ore. so in order to train blacksmithy you will first have to gather the resources by urself while actually BEING ON THE COMPUTER unlike any another skills you could simply gm them by afking.
my solution is simply increase the crafting skills gain rates in order to encourage more crafters to be active and as a result we may have some armours back on the market.

*one more idea that came up right now to deal with the dead market:
various kinds of slots that each win will give you the chance to win a desirable prize, lets say for example a gem slots, low ore slot, high ore slot, board slot, logs slot,
low rare slot (on this there will be the domino so many players will put money here), high rare slot and more, ofc the slot fee depends on the item/resource value.
i know the slot system works already with magic jewels so this system could be implemented quite fast.
so incase this is ever coming in it has to set on very low odds to win something in order to make it a decent money sink especially with rare slot that will have slim chance of winning anything at all but also give some chance for a a player to get is desirable items while there are no options on the market. just an idea and up for discussions and adjustments.

Re: List the 5 things you want the most on Neverlands Phoeni

PostPosted: Wed Jul 19, 2017 12:37 pm
by Skeeno2017
Your idea in general is ideal and a good solution but it is based on players coming and wanting to train a merchant, not everyone is interested in training merchants. I don't like the idea of a npc selling armour/weapons either but at the moment there is no market so surely we need something to give those who are currently here a chance to actually play the game. Maybe look at implementing both and removing the npc once player base starts increases or the market starts to pick up from people training the resources skills easier and selling them. Currently the shard is only really going to attract merchant players as if you join thinking I'll train a warrior/mage/thunter your going to quickly realise its pointless.

Re: List the 5 things you want the most on Neverlands Phoeni

PostPosted: Wed Jul 19, 2017 9:51 pm
by mccomb
great ideas so far guys....we are working on a lot of these ideas

Re: List the 5 things you want the most on Neverlands Phoeni

PostPosted: Fri Jul 21, 2017 3:09 am
by Mr Merch
any updates?

Re: List the 5 things you want the most on Neverlands Phoeni

PostPosted: Sat Jul 22, 2017 9:25 pm
by Vincent
Mr Merch wrote:any updates?

:roll:

Re: List the 5 things you want the most on Neverlands Phoeni

PostPosted: Sun Jul 23, 2017 9:49 pm
by mccomb
been working on many things and in fact installed a lot of things in game already....going to post an update within the next 24 hours telling everything that has been done

Re: List the 5 things you want the most on Neverlands Phoeni

PostPosted: Mon Jul 24, 2017 5:56 am
by Mr Merch
Count dracula in wind level 2 has gold keys on loot, can someone check to see why its gold keys?
Also concerning the plans for houses/boats. i still think halving the amount need is good but also how about changing the higher ores for lower ores? then players could start selling all lower ores for houses and keep the better ores to make armour and weapons. Or instead of decreasing the amount needed just change to lower ores instead. then the higher ones are still being used for weps/armour

Re: List the 5 things you want the most on Neverlands Phoeni

PostPosted: Mon Jul 31, 2017 2:24 pm
by Picxie
At this point, discussion is allowed. We got what we needed.
We're currently discussing/managing what we're doing. Most of the stuff discussed here has been already done.
I'll post more info as soon as I can.

Thank you all!